#ifndef __TEXTURE_H__
#define __TEXTURE_H__

#pragma comment(lib, "Opengl32.lib")					

#include <windows.h>									
#include <stdio.h>										
#include <gl\gl.h>										


typedef	struct									
{
	GLubyte	* imageData;								
	GLuint	bpp;										
	GLuint	width;										
	GLuint	height;										
	GLuint	texID;										
	GLuint	type;										
} Texture;	

#endif